Proteus
An original character designed, modeled, textured, and rigged by myself; created over the span of 10 weeks for a class project. The goal was to create a game-ready model and prop. Created using ProCreate, Maya, ZBrush, Substance Painter, Miximo, and Unreal Engine 5.
Only the character model and prop are modeled by myself; the scenery and assets are from various Unreal Fab resources, cited in the showcase video below:
You can find an extensive overview of the development process of this project here: